Magnetory

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Role

Learning Designer

Project Type

Game Design

Audience

7+

Organization

New York University

Client

Dr. Jan Plass

Problem

Make a game with

Insight

The simpler the tools look, the harder it is to use them

Strategy

Make it with your 2 year old cousin's toys
No items found.

Solution

  • The rather not so sweet spot when pictionnary meets magnets. The game focuses on creating words with magnets.
  • The rules are to use only the magnetic tiles to communicate to the other team members/ opponent about the given clue.
  • The only devil is the constraint of time. Thus creativity is critical!

My Role

  • As a game designer, I was focused on making use of the tools around me while designing the game

Key Learnings

  • In order to foster collaboration between the players, I created a win-win point system where both the players win and lose together. This created less conflict during the game.
  • Where there is a game, cheating always happens

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